Using a heater will turn the mercury into the 'Heat' state, a fine and easily splittable liquid that travels quickly. The main change in the game is the ability to change the mercury into 3 more states. If players do exceptionally well in one melting Lab in particular, they may unlock a secret 17th stage.ĭuring the melting lab levels, faces represent one's current progress, and they replace the time clock during play to display what has happened. ![]() ![]() Once all three attributes are achieved, the normal cork is replaced with a golden one. A '1' sticker indicates that the player has his/her name in first place. A star sticker indicates that the player has collected all the 'Bonus Stars' in the level. Depending on how well the player has done, the test-tube will gain attributes to show this the amount of fluid in the tube represents how much mercury has been saved, and a cork is added when all of it is saved. The aim is to guide the mercury to one or more finish posts in the level, similar to Marble Madness.Įach melting Lab is split into 16 initial stages, and each stage is represented by a test-tube. On top of that, the game throws a staggering number of different elements at players including conveyors, jumps, force fields, electronic gizmos, teleportation devices, pressure switches, swinging hammers, moving platforms, fans, switches, bridges, a variety of bothersome creatures, and more.As in the first game, players tilt a substance known as Mercury around a level. You'll have to split your mercury into multiple smaller blobs, turn each of them into the separate primary colors needed, and then combine them again to mix the right secondary color to progress. It's relatively simple when you're facing a single door that's one of three primary colors in the game, but if it happens to be a secondary color it gets more difficult. Some of the most interesting challenges in the game revolve around its unique color mixing puzzles which require you to change the color of your mercury blob to open certain doors. Though the game evokes a slight nostalgia for Marble Madness on the NES, completing levels quickly becomes far more complicated than rolling a blob to the finish line. It won't take very long, however, before they begin to elicit a "they want me to do what?" kind of reaction. Levels start out easy enough as players are gradually introduced to new elements and mechanics. The bright, cartoon-style visuals look great, although they're not revolutionary by any means. ![]() The way the mercury interacts with various obstacles throughout the game's many levels is incredibly unique and often entrancing to watch. Reforming it into a single mass involves using gravity to pool all of the smaller bits into a corner so they touch and come back together. You can also intentionally split the mercury into any number of multiple smaller blobs by ramming against a sharp corner or stretching it too thin. Wandering too close to an edge or taking a corner too sharply will often cause some of your primary blob to break off and drip off into oblivion, decreasing the overall mass of the mercury. ![]() In most cases players will begin with a single large blob of the liquid metal which will ooze around objects, drip down ramps, and squeeze through small spaces. The mercury physics are a delight to see in action. If you've enjoyed the game on PSP, you simply won't be able to put it down once you get your hands on the Wii Remote. The newest adaptation of game, Mercury Meltdown Revolution, this time for the Wii, is essentially another upgrade of the PSP sequel, yet it manages to vastly improve the gameplay by finally integrating awesome tilt controls. The tilt concept sat on the shelf through two versions of a sequel: one on the PSP with Mercury Meltdown and the follow-up Mercury Meltdown Remix for Playstation 2. Indeed, a motion sensor device for the original PSP title was planned, although it unfortunately never came into fruition. Few games seem more perfectly suited for tilt controls than the Mercury puzzle series.
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